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CV City 6.0 Regulations
04-16-2017, 07:19 AM
Post: #16
RE: CV City 6.0 Regulations
Does anyone have a solution for my shop? Since I can't use armour stands or item frames, selling my clothes is going to be quite difficult. Other than this, well done guys, these are great decisions for CV 6.0!

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04-16-2017, 07:50 AM
Post: #17
RE: CV City 6.0 Regulations
I guess you could do just one of each/or just 1 set, like 1 coloured leather outfit on show, but then U have on signs what colours the sets are. I say best to show the colours that are hard to pick what colour they are. You know... like cyan clay looks grey.

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04-16-2017, 08:56 AM
Post: #18
RE: CV City 6.0 Regulations
(04-16-2017 07:19 AM)Diamondgamer34 Wrote:  Does anyone have a solution for my shop? Since I can't use armour stands or item frames, selling my clothes is going to be quite difficult. Other than this, well done guys, these are great decisions for CV 6.0!

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04-16-2017, 09:44 AM
Post: #19
RE: CV City 6.0 Regulations
Also, you cAn can do whatever you want away from CVC. Build a cool shop in a reg town, or get with out shop owners and start a mall.

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04-17-2017, 11:13 PM
Post: #20
RE: CV City 6.0 Regulations
Seriously? Beacons too?! :O Those are like one of the main things that make CVC look awesome. You should make a limit to like one beacon per plot or something instead of just completely banning them. ;-;

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04-17-2017, 11:57 PM
Post: #21
RE: CV City 6.0 Regulations
(04-17-2017 11:13 PM)Aohariken Wrote:  Seriously? Beacons too?! :O Those are like one of the main things that make CVC look awesome. You should make a limit to like one beacon per plot or something instead of just completely banning them. ;-;

(04-15-2017 10:17 PM)pikeman327 Wrote:  There are a total of 146 plots in CV City 6.0

Imagine 146 Beacons at CVC :O

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04-18-2017, 01:38 AM
Post: #22
RE: CV City 6.0 Regulations
(04-17-2017 11:57 PM)AxelSariel Wrote:  
(04-17-2017 11:13 PM)Aohariken Wrote:  Seriously? Beacons too?! :O Those are like one of the main things that make CVC look awesome. You should make a limit to like one beacon per plot or something instead of just completely banning them. ;-;

(04-15-2017 10:17 PM)pikeman327 Wrote:  There are a total of 146 plots in CV City 6.0

Imagine 146 Beacons at CVC :O

146 with 6 boosts each.
876 boosts.

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04-18-2017, 05:27 AM
Post: #23
RE: CV City 6.0 Regulations
(04-16-2017 03:29 AM)SpamSammich Wrote:  One question about rule 6, which I guess also includes rule 11, and 7, does this mean we can't have our plots as water fountains or simple parks, even on top of the build?

In 5.0, there were a couple of plots at CV City throughout the course of the map that REALLY annoyed me, but I couldn't do anything about them because I hadn't specifically made a rule about it, so that's what I'm aiming to fix here with rule 11 specifically. One of those was a cluster of 3 plots that just had one tree and a couple of chests on them each, and they looked awful. Another was a plot that was bought and kept COMPLETELY empty for a long time, even though it was one of the best plots right next to the main road in a high traffic area. That was just embarrassing, and I don't want that to happen again. If you're going to buy a plot, you don't just stick a tree or a small fountain there... make an actual build. Also, don't buy a plot and then finally start building on it 3 months later. Stuff like that is gonna be handled differently in this map, in order to keep CV City looking full and nice.

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04-18-2017, 07:50 AM (This post was last modified: 04-18-2017 07:59 AM by Sheepaleepz.)
Post: #24
RE: CV City 6.0 Regulations
(04-18-2017 01:38 AM)SpamSammich Wrote:  
(04-17-2017 11:57 PM)AxelSariel Wrote:  
(04-17-2017 11:13 PM)Aohariken Wrote:  Seriously? Beacons too?! :O Those are like one of the main things that make CVC look awesome. You should make a limit to like one beacon per plot or something instead of just completely banning them. ;-;

(04-15-2017 10:17 PM)pikeman327 Wrote:  There are a total of 146 plots in CV City 6.0

Imagine 146 Beacons at CVC :O

146 with 6 boosts each.
876 boosts.

Urgh the possible lag is making my brain hurt.

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04-19-2017, 04:28 AM
Post: #25
RE: CV City 6.0 Regulations
(04-18-2017 07:50 AM)Sheepaleepz Wrote:  
(04-18-2017 01:38 AM)SpamSammich Wrote:  
(04-17-2017 11:57 PM)AxelSariel Wrote:  
(04-17-2017 11:13 PM)Aohariken Wrote:  Seriously? Beacons too?! :O Those are like one of the main things that make CVC look awesome. You should make a limit to like one beacon per plot or something instead of just completely banning them. ;-;

(04-15-2017 10:17 PM)pikeman327 Wrote:  There are a total of 146 plots in CV City 6.0

Imagine 146 Beacons at CVC :O

146 with 6 boosts each.
876 boosts.

Urgh the possible lag is making my brain hurt.

We didn't even count mobs. Each chunk is 100 mobs. I'd guess there were 20 chunks in CVC5. 2000 mobs.

And brain hurt makes lag seem a lot worse than it really is.
x5
Soooo 100,876
Then the possible 100 item frames in every plot.....


Anyhow now my brain is hurting

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04-19-2017, 07:22 AM
Post: #26
RE: CV City 6.0 Regulations
100 item frames per plot is probably a minimal estimate. Monoshop by the end of last map had around 350 item frames. Whilst it was a large shop, there were plenty of a similar size. If every shop had that many item frames there would be 51,100 item frames in CVC Tongue

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04-19-2017, 01:39 PM (This post was last modified: 04-19-2017 01:39 PM by ThisIsGolden.)
Post: #27
RE: CV City 6.0 Regulations
How long before an empty purchased plot gets repossessed?

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04-19-2017, 01:39 PM
Post: #28
RE: CV City 6.0 Regulations
Welp, now we know where lag was living

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04-19-2017, 02:47 PM
Post: #29
RE: CV City 6.0 Regulations
(04-15-2017 10:17 PM)pikeman327 Wrote:  10) If an account that owns a plot is inactive on Cubeville for more than 30 days, that plot may be deleted and relisted at staff's discretion. If you plan on being inactive, post on the "Going on vacation?" forum to let us know that you'll be away and to not remove your plot.

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04-19-2017, 03:47 PM
Post: #30
RE: CV City 6.0 Regulations
(04-19-2017 02:47 PM)bandnerdmama Wrote:  
(04-15-2017 10:17 PM)pikeman327 Wrote:  10) If an account that owns a plot is inactive on Cubeville for more than 30 days, that plot may be deleted and relisted at staff's discretion. If you plan on being inactive, post on the "Going on vacation?" forum to let us know that you'll be away and to not remove your plot.

We starting quote wars again?

Aaaand isn't that an old rule?

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