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Quest world launch
02-09-2017, 03:41 AM
Post: #16
RE: Quest world launch
I bound climbable trees, walkable ground, merchants out of stock and grass that is green

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02-09-2017, 03:48 AM
Post: #17
RE: Quest world launch
(02-09-2017 03:41 AM)Angel_Of_Ender Wrote:  merchants out of stock

yep, lots of merchants out of stock :P

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02-09-2017, 06:50 AM
Post: #18
RE: Quest world launch
Thank you staffers<3<3<3
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02-09-2017, 07:03 AM
Post: #19
RE: Quest world launch
Thanks to all the members of staff who helped made this Smile
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02-09-2017, 02:31 PM
Post: #20
RE: Quest world launch
(02-09-2017 03:41 AM)Angel_Of_Ender Wrote:  I bound climbable trees, walkable ground, merchants out of stock and grass that is green

You did a bad job. Belle still gives armour.

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02-09-2017, 04:09 PM
Post: #21
RE: Quest world launch
IT'S SO GOOD

According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible. Yellow, black. Yellow, black. Yellow, black. Yellow, black. Ooh, black and yellow! Let's shake it up a little. Barry! Break
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02-09-2017, 07:47 PM
Post: #22
RE: Quest world launch
(02-08-2017 12:21 PM)WallyDonkey Wrote:  To avoid ruining any surprise whilst works continues around the rest of the map, currently the overview map is limited to the areas open to players. As new areas are released they will be unveiled on the map. Currently only Port Sarim is available and I believe it will remain that way until the next area is opened up.

One thing I noticed, is that not everything you need for the SK quest is on the part of the map shown. Not sure if this is intentional or not, just pointing it out.
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02-10-2017, 04:22 PM
Post: #23
RE: Quest world launch
Yeah guys! I started it today. Looks good!

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02-10-2017, 05:27 PM
Post: #24
RE: Quest world launch
OOOOOH MY GOSSSSH
they finally did it guys! ;;;;u;;;;

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